These topics take you further down the rabbit hole is intended to provide the student with a comprehensive overview of the process and benefits of expanding and exploring the interoperability of SketchUp with the 3D Warehouse and Google Earth. SketchUp is a great design program and used in conjunction with the 3D Warehouse and Google Earth. You can quickly design and efficiently locate your project geographically on the Google Earth for accurate sun studies, context studies, fast massing studies, city planning or whatever geographic or demographic information that can be incorporated into your design.
If you are unfamiliar with SketchUp Pro and/or Layout check out the YouTube video to see what’s possible.
|SketchUp Training Class ORLANDO, FL ($795)|
|Or call for 'Remote' Online Training|
or OnSite training (most dates available)
Due to the complexity of the information that is covered within these topics please review the skills covered in Day 1 and Day 2. These topics are optional within GeniusDV’s 2 day SketchUp class.
You should already be able to:
• Define fundamental geometric terms including: polygon, parallel, perpendicular, axes, and arc.
• Define 3-dimensional drawing terms including: rendering, field of view, and point of view.
• Demonstrate mouse skills including: double-click, single-click, drag, and right-click (context-click).
These skills will help participants understand fundamental principals of
SketchUp as a 3D modeling software. Participants will learn how to create
3D objects quickly with basic and intermediate tools, as well as how to control
model precision. Participants will learn to use image texturing to depict details
of a model to reduce work and file size, as well as altering images in other
applications for more efficient texture rendering. Participants will learn the
process of tagging geo-referenced information to a 3D model using SketchUp.
This course will also provide participants the techniques they need to review
and improve their 3D model quality and complexity for better final geomodeling
Upon completion these topics you should be able to:
• Create 2-dimensional (2D) geometry in a 3-dimensional (3D) environment
• Create and manipulate surfaces from lines, circles, polygons, arcs, etc.
• Create and manipulate surfaces in 3D
• View and navigate your model in 3D
• Understand and leverage stickiness in the model
• Maintain coplanar geometry and use/lock inferences
• Use the Push/Pull Tool, and Follow Me Tool
• Generate forms quickly and apply materials
• Create and use Groups and Components
• Understand the difference between a Group and a Component
• Edit Groups and Components
• Utilize photographs in your model
• Manipulate images/textures with Texture Tweaker
• Create materials and use the Materials Browser
• Align building to terrain data
• Upload your model to the Google 3D Warehouse
• Import site information (imagery and topography) from Google Earth
• Position and export models to Google Earth