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Creating 3D motion in Apple Motion with LiveFonts

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Apple's Motion software contains all the same LiveFonts found within the LiveType application. If you need 3D perspective controls, you'll need to use Motion instead of LiveType.

livefont_animation.gifIn case you're wondering why you might still continue to use LiveType instead of doing everything in Motion, it's because LiveType treats each character as an individual glyph on one track. Therefore, it much easier to create animated path's where characters follow each other in a timed pattern.

However, Apple Motion 3.0 has a 3D perspective tool, LiveType does not. So if you plan on moving objects around in 3D space, you'll need to create your effect in Motion.

new_motion_project.gifLaunch Motion and create a new DV-NSTC project.

 

 

 

 

 

 

 

 

 

text_tool.gifClick on the Text Tool in the upper left corner of the Motion toolbar.

 

 

text_in_canvas.gifClick within Motion's Canvas window and type your text object.

 

 

 

 

 

 

 

 

 

library_livefonts.gifIf you choose, you can apply a LiveFont style to your existing text object. To do this, navigate to the library window and click on the LiveFonts category.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

apply_livefont.gifYou should now see a selection of available LiveFonts. Choose the iglow font and drag it over to the text layer within the Layers tab.

 

 

 

 

 

HUD_display_for_text.gifThe HUD display for the LiveFont object should appear. If you do not see the HUD display, press the F7 key.

Within the HUD display you can adjust the text object's color, size and alignment. It's best to adjust the size within the HUD display and not the Canvas window. 

The size parameter in the HUD display will maintain the text object's resolution, where as adjusting the object directly in the Canvas will not.

 

 

transform_tool.gifTo access the 3D controls, click on the 3D transform tool in the upper right corner of the Motion toolbar.

 

 

adjust_x_axis.gifThe 3D transform tool will activate contol points that you can grab onto, and thereby allowing you to adjust x, y, and z space coordinates.

 

 

 

You can create a simple animation by parking the position indicator at the front of the timeline, and then turning on the red record button.  If you do not have a timeline window, press the F6 key to bring it forward. 

 

front_of_timeline.gif

 

 

 

 

 

 

 

 

record_keyframes.gif

After you press the red record button, adjust the x axis control point to where you want your object to start. In this example, it would start on it's edge.

 

 

Then place your position indicator at the end of the timeline and rotate your object back to it's original position.  Then turn off the red record button.  That's it.  Your object should now animate.

 

timing_controls.gif There are also some additional timing controls where you can adjust the speed, and timing of the LiveFont attributes.  These controls are located in the text tab within the Inspector window.

*If your LiveFont is disspearing before the animation is finished, try adjusting the hold last parameter.  This will extend the time that the LiveFont remains on screen. Other paramters you can adjust are:

Speed:  How fast the LiveFont animation moves.

Sequence Timing:  How many characters are glowing at the same time.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Once you've designed your Motion animation, you can also save it as a Motion Template.  This will allow you to make basic changes to the animation directly within Final Cut Pro without having to launch Motion again.

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DV Show Podcast about Closed-captions for Flash Video was the previous entry in this blog.

Adding Drop Shadows in Final Cut Pro is the next entry in this blog.

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