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Jeff: January 2010 Archives

fcp_icon.pngThe Matchframe function is one of the most useful functions we have as editors. Don't forget to use the Matchframe function when dealing with text. If you have a recurrent text item, chapter headings for example, you can use Match Frame to load them into the Viewer.

After creating a text object it is always a good idea to immediately bring it into the Timeline, and then load it into the Viewer. This way if you load something else into the Viewer, you won't lose the existence of your text object. The other benefit to this workflow is that if you are parked over the text object in the Timeline, you will be able to see the image in the Canvas as you make changes to it in the Viewer. If you have any question whether what is in the Viewer is source material or from the timeline, one easy way to know is to look at the Scrubber Bar. If there are what look like film sprocket marks in the Scrubber Bar then it has been loaded from the Timeline, but if the Scrubber bar is clean it is Source material.


By default it would seem that you can't use Expose and have certain Final Cut Studio keyboard shortcuts. To keep things simple we typically recommend to disable Expose for the most efficient operation of Final Cut. If you are a fan of using F9 - F12 as the Mac Expose, there is a solution. Instead of disabling Expose, you can choose remap the Expose functions to a different keyboard command.


When you are about to click on an F key, hold down a modifier key first, then click the modified F key to reassign the keyboard shortcut to the new modified keyboard shortcut.

Most Final Cut Pro editors know the power of nesting multiple clips into a single sequence, but they often overlook the benefits of nesting a single clip into itself.

By making a nest of a single clip, you wrap up any changes that you've made to that clip, and the nested clip behaves like a brand new, unmodified piece of media.  For example, imagine you have a shot whose horizon is a little crooked. If you increase the scale of the clip and rotate it, you will be able to use it.

The issue is that now, the clip's attribute values will be different than most other clips.  If you were to paste attributes from one clip to a set of other clips including the clip that has been enlarged and rotated, it would effect the enlarged and straightened clip differently. It would not be easy to figure out the exact attribute values to make all of these clips look the same. If you nested the clip after making the changes, the nest would act like a clip, and would have reset attribute values. It will act like a sequence/nest, so you will want to remember to use the return key to load it into the Viewer, because double clicking will open the sequence.


LiveType textures can be used in Motion. The easiest way to accomplish this is to render a movie out of LiveType, and then bring the .mov outputted from LiveType into Motion.


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This page is a archive of recent entries written by Jeff in January 2010.

Jeff: December 2009 is the previous archive.

Jeff: February 2010 is the next archive.

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