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fcp_icon.pngThe Matchframe function is one of the most useful functions we have as editors. Don't forget to use the Matchframe function when dealing with text. If you have a recurrent text item, chapter headings for example, you can use Match Frame to load them into the Viewer.

After creating a text object it is always a good idea to immediately bring it into the Timeline, and then load it into the Viewer. This way if you load something else into the Viewer, you won't lose the existence of your text object. The other benefit to this workflow is that if you are parked over the text object in the Timeline, you will be able to see the image in the Canvas as you make changes to it in the Viewer. If you have any question whether what is in the Viewer is source material or from the timeline, one easy way to know is to look at the Scrubber Bar. If there are what look like film sprocket marks in the Scrubber Bar then it has been loaded from the Timeline, but if the Scrubber bar is clean it is Source material.

sprocket_marks.gif


If you need to create a number of text objects that have the same text attributes, simply performing a Match Frame on the first one will load the Text Object into the Viewer as source material.Changing attributes to this Text Object will not alter the original that you Match Framed. You can continue to do this throughout your project, just be sure that before performing the Match Frame function, you have the Text Object highlighted, and not a video clip. Other options for being able to copy a text object are to copy and paste, or drag one into the File Browser to make a Master Clip. Personally I think the Match Frame workflow is the best.

text_match_frame_timeline.gif

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