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What are pixel aspect ratios?

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pixel-aspect-ratios.pngWhy do your graphic supers have funny jagged edges in Photoshop, but they look fine on (television) screen?  For that matter, how can anamorphic formats cram so much width into a regular NTSC-type signal?  The answer, simply put, is that pixels come in all shapes and sizes.

Recall that pixels are the individual points of color that make up a picture on your screen.  While computer screens and similar displays usually use pixels that are square, televisions, historically, have not.  In fact, the concept of a "pixel" didn't figure into analog television signals at all -- the NTSC specification called for 480 "lines," but the signal within those lines did not specify discrete units of width.

When the notion of digital video became a reality, the standards bodies that be decided that -- for both NTSC and PAL -- there would be exactly 720 pixels per line.  Thus, the 480i resolutions we know and love: 720x480 NTSC, and 720x576 PAL.
Now, in order for video rendered in the new 720x___ proportions to look the same as it always had on analog screens, it didn't make sense to think of the 720 dots on each row as square.  NTSC video, for example, was customarily rendered at a ratio of 4 units wide by 3 units tall.  That translates to 640 pixels wide for every 480 pixels tall -- not 720.

The solution, then, was to render pixels as non-square: about 0.9 units wide for every unit tall, in the case of NTSC video (and about 1.09:1 for PAL).  When encoding widescreen video as anamorphic DV, the ratio became skewed to "fat" pixels -- 1.21:1.

Fortunately for all of us, modern standards like HD have evolved in an age where digital editing and dissemination are the norm.  HD standards were drawn up with square pixels in mind, so pixel aspect ratios are unimportant when considering fully native HD workflows.  But unfortunately, HDV at 1080i -- with a native resolution of 1440x1080 to represent HD's 1920x1080 -- assumes fat pixels just as its predecessor DV formats did, this time at a ratio of 1.33:1.

Of course, modern imaging tools like Photoshop and After Effects ship with a wide array of presets fully appropriate to each type of native footage.  As long as you realize that these presets involve more than just codecs and pixel resolution, you should avoid nasty surprises involving "squished" graphics.
comments  

Jones3030 said:

If I start with animation frames that were made in Photoshop at 1920x1080, is it safe to set the aspect ratio to square pixels?

Alex Author Profile Page said:

Jones3030,

Yep, 1920x1080 is square-pixel HD.

Alex

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