
SketchUp Training class overview
GeniusDV's SketchUp training class makes 3D modeling easy for anyone to learn. After attending our SketchUp class you'll be able to use the software to work under real-world time constraints. From broadcasters to architects and engineers, virtually every industry uses SketchUp to model and animate 3D objects and environments.
Show what a new building would look like on a real map. Recreate and fly through the scene of an accident. Visualize your set before you build it-complete with simulated weather conditions for the day of your shoot. And get a head start with Google's 3D Warehouse, which is full of pre-built models of famous buildings and common objects.
Our two-day SketchUp training covers the entire authorized curriculum, from how to open the software to the most advanced techniques. By the end of our course, you'll be able to create, animate, and display 3D environments at a sophisticated level.
Do you have a group of individuals that needs to be trained? Then check out our flat fee 'on-site' SketchUp training options.
*If you do not see our course schedule below, it's probably being blocked by a firewall. Please call 866-566-1881 for course schedule.
Benefits include
- Hands-on training from Steve Gross
- Certified courseware
- Ongoing support
- Framed certificate
- AIA and ASLA Licensed Architects receive 15 Continuing Education Learning Units
Schedule
Here's a quick example of what's possible in SketchUp.
Day 1:
- Starting a project
- Setting up a project preferences
- Geographically locate your project
- Creating a template
- Modeling
- Construction
- Navigation
- Organization
Modeling
- Using lines, circles, polygons, arcs and surfaces to create 3D shapes
- Understanding edges and faces and how to avoid common mistakes
- Scale and precision
- Push -Pull, move and follow-Me tool
- Constraining object movement
Construction
- Using tape measure
- Dimensions
- Protractor
- Text
- Scale and precision
- Using axes
Navigation
- Zoom
- Pan
- Views - Standard and their uses
- Camera tools - field of view, creating cameras, position camera
- Making/saving and editing scenes
Organization
- Layers - what they do and how to use them
- Making groups and components - what they do and how to use them
- Scenes - creating, modifying and updating
- Outliner
Day 2:
- Developing your project
- Advanced modeling
- Adding materials
- Rendering
- Creating animations
- Using Google 3D Warehouse
- Using Google Earth
Texturing
- Applying materials
- Making new materials
- Adjusting material mapping on faces
- Mapping materials to curved surfaces
- Editing material
Rendering
- Applying Styles
- Editing styles
- Creating styles
- Exporting 2D graphics
Advanced Modeling
- Modeling organic objects
- Intersecting models
- Using Sections
- Using the Sandbox tools
- 3D Text
- Plug-in tools
- Using Google Warehouse
- Using Google Earth
- Smoothing of faces using both soften smooth edges and the eraser tool
- Photo match models
- Using AutoCAD files
- Exporting models to Photoshop CS4
Animations
- Making animations from scenes
- Scenes - Transitions and delays
- Export settings - frame sizes
- Frame rates



