Results tagged “alpha channel” from Final Cut Studio, Avid, Adobe, and Video Streaming

Masks vs. Alphas

Alpha channels are our most sophisticated way to handle transparency, but they're by no means the only way.  We commonly use the term "Mask" to refer to something similar to the alpha channel above - that is to say, a full range of "see-through-ness" for each point.  Photoshop, for example, uses the term "Mask" to mean just that.  But more primitive incarnations of "image masks" in applications like DVDs and some still image files like GIFs use a different approach.


Alpha Channels

As we first start thinking about transparency in a computer sense, let's go back to the beginning of how computers think about our NTSC broadcast images.  You might remember that, for our purposes, a computer thinks about videos as a sequence of many individual images (frames).  It thinks about each frame as a big rectangular "quilt" of pixels, or individual dots of color - for our purposes, 720 dots wide and 480 dots tall.  And it thinks of each of those dots of color as the amount of red, green, and blue in the color.


B2B-Alpha3.png
Whether you're using titles, creating supers, or doing any other sort of compositing, you're trying to tell the computer to show some parts of an image but to hide other parts.  

I've been surprised by the number of folks who were never really taught how that process works from the computer's point of view.  After the jump, an easy little primer that may help you understand --

B2B-Alpha1.png

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