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Keyframes in Motion

If you have never worked with keyframes before, believe me, once you're able to wrap your mind around the concept, you'll start to wonder how you lived without them! Although the kicker or selling point of Motion is that you can avoid the sometimes painstaking process of keyframing by using behaviors, if you truly want accuracy in your animations, sometimes you have to jump in with both feet and tweak those keyframes.

keyfrmes in shape of z.jpg

Animation occurs when at least two keyframes are present. Lets say that you wanted to change the size of an object over time, the first keyframe in that animation would represent the size of that object at one point in time and the second keyframe position would represent the change in size of that object later in time. Let's say in this example you wanted to grow the object. At keyframe 1, the objects' size could be set at 25% and at the second keyframe, its value could be set to 100%, giving you an animated object that grows over time.

The keyframes that you create in your project, in regard to manipulating rotation, scale, opacity, etc. are all represented by a line that changes its shape over a period of time in releation to those changes.

Here is an article that takes you deeper into the world of Motion and keyframing.

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