Final Cut Pro Creates Disaster
If you were to listen to David Alexander Davidson explain how his post production company "Solventdreams" came into existence, you would believe that an event as profound as a golden sword had fallen from the sky piercing the earth right before his feet and in a booming voice stated "Go forth, and use Final Cut Pro." Well, perhaps it wasn't that dramatic, but when a Universal Studios Executive approached him on the set of a Coke commercial, pointed to a backlot filled with equipment and in a nutshell said Final Cut Pro will be replacing all of it, he took it seriously! Serious enough that he created a production company that was built around a Mac workflow.

His current project, an 87 minute claymation feature named "Disaster" a spoof on disaster films such as Armageddon and Deep Impact. Acquiring all images for the feature with a series of still cameras, instead of film, Disaster is not your typical claymation feature. Compositing at 4k resolution in Shake and kicking out DV resolution quicktime files to be edited in Final Cut Pro, David's team had achieved a balance between flexibility and cost.
