Behaviors In Motion
The behaviors within Motion are limited to the duration of the object to which it is applied. Lets say that you applied the Random Motion effect to the butterly object to simulate a more realistic flutter when it progresses along its motion path. The Random Motion Effect would begin at the first frame of the object, in this case a butterly, and end at the last frame of the object. The length of the effect depends upon the duration of the object you have selected to animate.

Tip
In order to manipulate the behaviors effect upon the object, start in the timeline
1 Place the point at the in point of the behavior in the timeline.
2 The point will transform into a Trim tool, then you would drag the bar toward the right.
3 You would then trim the end point by dragging the bar to the left. The assigned effect will end at this out point.
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