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Motion4: August 2009 Archives

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In Part I, we used a fairly simple system of particles to throw footballs across the screen. In that process, we explored the basic controls that Motion offers over its point-based particle emitters: emission angle, range, particle speed and angle, and so forth.

This time, we'll work up an effect something like a primitive snow flurry. That will let us go over shape-based emitters, evolve particles over their lifetimes, and touch on physics simulations.

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This page is a archive of entries in the Motion4 category from August 2009.

Motion4: July 2009 is the previous archive.

Motion4: September 2009 is the next archive.

Find recent content on the main index or look in the archives to find all content.