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Alex: August 2009 Archives

There are a few ways to get your project from Final Cut into Compressor, whether you're producing a DVD, preparing a Quicktime movie for the Web, or prepping a clip for Apple TV. Lots of folks prefer to export a Quicktime movie from FCP, then import it into Compressor; others use the Export Using Compressor feature in FCP6. Going through a Quicktime movie noticeably reduces the quality of Compressor's output, but Final Cut Pro 6 makes using the superior Export To Compressor option fairly painful.

Our advice has changed with the new Final Cut Pro 7 upgrade, which has dramatically improved Final Cut's output workflow.

With the new upgrade, there's no longer a good excuse to sacrifice quality by exporting video to a Quicktime movie before bringing it into Compressor.

motion-logo.jpg

In Part I, we used a fairly simple system of particles to throw footballs across the screen. In that process, we explored the basic controls that Motion offers over its point-based particle emitters: emission angle, range, particle speed and angle, and so forth.

This time, we'll work up an effect something like a primitive snow flurry. That will let us go over shape-based emitters, evolve particles over their lifetimes, and touch on physics simulations.

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This page is a archive of recent entries written by Alex in August 2009.

Alex: July 2009 is the previous archive.

Alex: September 2009 is the next archive.

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