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Avid Media Composer Media Management

 This lesson focuses using the media tool within Avid Media Composer.  This is a critical lesson if you are not familiar with the Avid Media tool in terms of managing your media.


The main difference of importing your media instead of linking to it, is that you can you can use something called the Media Tool.

Navigate to the Tools menu and choose Media Tool.

The Avid will automatically scan for media for any attached drives, and it will display a list of projects from media that it detects.

What you may find interesting, is even if the original projects have been deleted, the media tool may still show projects listed here.

That’s because it is detecting media that originally belonged to a project.

It can do this because there is information that is embedded into each file when you import media into Avid.

This next step is to select a list of drives for the media you would like to find.

Click on the All Drives button to search across all your drives.

At the bottom of the media tool you will see three options for displaying media that belongs to a particular project.

Within the media tool, the term master clip, refers to all the pieces parts of a file.

So if I click on the extreme sports project, and select master clips, you will see a list of master clips that belongs to this project.

The term pre-computes refers to render files.

In this example, these are the render files for the Extreme Sports project.

So, if you are going to completely clear up the media for a project, make sure you select Master Clips and the Pre-computes.

The last option refers to the .mxf media inside the Avid MediaFiles folder on your hard drive.

Here’s what the raw .mxf mediafiles look like.

Now, I’m going to close the media-tool re-open it, so I can also check master clips.

If a master clip contains both video and audio elements, it’s represented as one clip icon.

So here’s my point.

I’m going to select a clip within the media tool, and then navigate to the bin menu.

Then I’ll choose Select Media Relatives.

So now you can see that this master clip points to these two raw mediafiles.

In most circumstances, there’s no need to display the raw .mxf mediafiles, since a master clip refers to the individual pieces.

With all this being said, if you’re going to delete all the media from a specific project, selecting either of these two combinations along with the pre-computes, would accomplish the same result.

To demonstrate, I’ll select the master clips along with the pre-computes for the Extreme Sports project.

The next step is to select the master clips and/or pre-computes that you would like to delete.

You can also use the keyboard shortcut command A to select all the clips.

Then press the delete key on your keyboard.

Now be careful when working within the media tool, because deleting clips will delete their associated media.

Which means any clips in bins that point to that media will become offline.

The Media Tool is also a handy way of borrowing media from one project to another.

So for example, I’m inside a project called Charity Boxing Event.

I can use the media tool to access content from a project called misc media.

Inside I have a clip of fire and water.

You can simply drag the clip from the media tool into any bin from any project.

What’s fantastic is the Avid knows that the media doesn’t belong to your current project, but you are free to use it.

So without going into extreme detail, you can see how this can be a good strategy for keeping things organized.

This is because the media tool reads the meta-data of .mxf files and allows you to see which files belong to which project.

Okay, now you have the basics of using the Media Tool.

And don’t forget, GeniusDV also offers classroom and flat rate onsite Avid Media Composer training.


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Avid Media Composer link to media volumes was the previous entry in this blog.

Avid Media Composer Consolidate Media is the next entry in this blog.

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