Rotated Motion Path in Final Cut Pro
Making a clip or object move on a rotated motion path in Final Cut Pro is accomplished by changing the Anchor Point of the object, and then keyframing the rotation attribute.
If you choose to have an object rotate in a circular path in Final Cut, you will need to reduce the size of the object, make the anchor point away from the object, and keyframe the rotation.
Now lets say you have a graphic that you want to rotate in a circular path, but stay level as it rotates. You would first keyframe the rotation of the object in the opposite direction that you will keyframe the rotation path. Next Nest the individual clip, move the anchor point of the nest, and keyframe the rotation of the Nest. When the opposite rotaiton of the graphic works against the rotation of the nest, the result will be graphic staying level as it rotates in the circular path.
To become a better Final Cut Pro editor you should consider taking a GeniusDV Final Cut Pro class. Check out geniusdv.com today to see when we are having a class that fits your schedule.
If you choose to have an object rotate in a circular path in Final Cut, you will need to reduce the size of the object, make the anchor point away from the object, and keyframe the rotation.
Now lets say you have a graphic that you want to rotate in a circular path, but stay level as it rotates. You would first keyframe the rotation of the object in the opposite direction that you will keyframe the rotation path. Next Nest the individual clip, move the anchor point of the nest, and keyframe the rotation of the Nest. When the opposite rotaiton of the graphic works against the rotation of the nest, the result will be graphic staying level as it rotates in the circular path.
To become a better Final Cut Pro editor you should consider taking a GeniusDV Final Cut Pro class. Check out geniusdv.com today to see when we are having a class that fits your schedule.
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