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Audio Beeping in Final Cut Pro

One of the most common reasons you might hear beeping during audio playback in the Final Cut Pro Timeline, is that you are playing 44.1K audio in a 48K Sequence. The easy fix is to render the audio, but you are much better to convert the audio before bringing it into the Timeline.

Another issue is that if you have exceeded your system's capability to play back the audio you have in your sequence in real-time, then you will hear beeping when you try to play back your project. If you look under User Preferences in the General tab, you will see options for Real-time Audio Mixing and Audio Playback Quality. The Real-time Audio Mixing value is the number of tracks that Final Cut Pro will playback without having to render. Keep in mind that any filter you add to an audio track counts as an additional audio track. For example, if you had 5 audio tracks, each with 2 filters, then you essentially have created 10 tracks. If you have exceeded the number of tracks set in this option, you will have to render. In the past hardware limitations caused us to set the Real Time Audio Mixing lower than we may want to. Setting the Real Time Audio Mixing at 24 will keep the need to render to a minimum.

Real_time_audio_mixing.png

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Fixing Bad White Balance in Final Cut Pro was the previous entry in this blog.

Setting Chapter Markers in Compressor is the next entry in this blog.

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